An experimental game where you are probably doing it right if your controller is upside down. Quickly and correctly orient the controller in your hands and use your twitchy input skills to achieve the fastest time. Original idea made at Exile Jam of fall 2015.
I wanted to explore unachievements: how I could get the player to do things outside the game without enforcing it in the rules of the game. What I found was a middle ground where the player clearly does not have to rotate the controller in their hands to win, but at the same time gain an advantage over other players if they do.